5 Phoenix generate an average of 50 energy (enough for one use of Graviton Beam) for every 17.7 seconds (roughly 14 seconds with 6). Should the opponent try for a 3Gate Robo Immortal All-in play, Phoenixes can also snipe Sentries à grâce the bonus damage to light units and resistance to Stalkers' anti-armor attacks.Ī common use for the Phoenix is to get 5 or 6 and constantly harass the opponent's mineral line. Immortals are utterly useless against Phoenixes due to lack of anti-air capabilities. This economic harassment allows a player to close the income gap when opening Phoenix against a quicker expansion.Īgainst an opponent who opens up with Robotics tech, Phoenixes will easily shut that play down. Top level players prefer to spend the initial energy of phoenix to kill at least 1 probe per phoenix before save up energy for big battle. They cannot stop your opponent from expanding, and they offer little threat in punishing your opponent. However, Phoenix have very little stopping power on their own. These advantages make the Phoenix a surprisingly viable option in the match-up.
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